[DEVLOG] #001 - Drawing is hard


Drawing is Hard

Hello everyone! Quite a lot have happened in the last two weeks and I’d like to share it with you. The biggest and most visible change is that I’ve finished the basic seeds with stage transitions. In effect the game finally starts to look more like, you know, a game. At the moment the seeds is as follows: Onion, Corn, Tomato, Coffee, Potato, Strawberry, Blueberry, Pineapple and more. You can check some of them for yourself updated screenshots below. The other UI components still missing but that will change soon.

In the past weeks I spent a lot of time working on sprites. The game now has 32 seeds and will be part of the demo release coming out soon. The game still don’t have the tutorial which introduces the player into the game plot and teaches him the basic mechanics of the game. How to get the resources, craft recipes and build parts of the farm. I need to figure out how to make that fit into the game.

Apart from graphics I did a lot of small tasks and bugfixes. For instance the plants now give you itens when harvested which you can see in your inventory. With the core stuff for the demo pretty much finished I’m focusing my energy on improving the game experience. Like for example I’m searching for some ambient sounds to give more realistic atmosphere of the game. Or the game player interaction. I have spent a good deal of time with that. Trying to figure out how to make the controls easy yet understandable. So in the end you will be able to control the game with a single big button in the middle of screen. Just kidding, I’m not Egg’s Inc. So take a coffee and stay tuned …

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